What library to use for FPS ?

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10 comments, last by brainydexter 14 years, 7 months ago
Quote:Original post by brainydexter
Well..I wanted to have some reusable code (more in terms of an engine), but as I read..making a game and then refactoring out the code later on is one of the most effective ways to get an engine going. Plus, I really want to learn the gory details and get to do some crazy stuff in c++ (even tho its so painful in the beginning :O)

Thanks for your thoughts..


That is fine too. It appears you know the way to go then. As long as you know the pain and the time it will take, then it can be done. I won't disagree with your plan considering you know what to expect :)


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haha :D

It can only be procrastinated as much :)

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