Protecting shader code?

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31 comments, last by InvalidPointer 14 years, 7 months ago
Quote:Original post by kRogue
Just a note, GLES2 supports binary blob shaders;


It does, but the actual implementation is left on the IHVs. For what it's worth, no IHV has actually implemented binaries so far.

[OpenTK: C# OpenGL 4.4, OpenGL ES 3.0 and OpenAL 1.1. Now with Linux/KMS support!]

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Quote:Original post by idinev...
Meanwhile, CryTek put their advanced shaders' sources and data in a .zip file with no protection whatsoever.

Holly crap you're right! It even has a .sln and .dsw.

Quote:Original post by K1nG Gr4H4m
Quote:Original post by idinev...
Meanwhile, CryTek put their advanced shaders' sources and data in a .zip file with no protection whatsoever.

Holly crap you're right! It even has a .sln and .dsw.


Exactly; it isn't really a big deal. They (Crytek) have GDC presentations, etc. that actually include code for the various effects they use.
clb: At the end of 2012, the positions of jupiter, saturn, mercury, and deimos are aligned so as to cause a denormalized flush-to-zero bug when computing earth's gravitational force, slinging it to the sun.

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