The War Fog in RTS

Started by
0 comments, last by Jonoson 22 years, 9 months ago
anyone have idea about the war fog in RTS ? I''m try to put the war fog in my game... so does the War For structure mast be the same as the map structure ? (ex: my map was iso-tiled-based, should the War Fog has be the same based ? ) another question: should I scan the whole map every main-loop ? or there''s some ways better? Thanks a lot, and sorry for my poor English ( Perhaps you guys can understand my English )
Advertisement
i would u would attach the fog of war to your tiles and use a check to see if your on the tile near the tile or far away so taht it would apply like either a black bitmap no bitmap or a grey one on the tile

This topic is closed to new replies.

Advertisement