Ravage: Preview of the map (final map design)

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12 comments, last by Evayr 14 years, 1 month ago
Viva l'episode 2! :P

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This week in the vid:
- Improved map
- Improved lobby
- New character model + texture and animations
- Ingame footage
- Jens Kiilstofte's menu preview (background sound)
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Episode 3 is out about the development of Ravage.
In the middle part I'll be telling something which is.. not good =(

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[Edited by - Evayr on February 18, 2010 10:35:31 AM]
I've done a proper good job imo by finishing the magic CheyTac M200 model.

Screen:



Same screen but bigger
Ingame screenie with the CheyTac M200

And for the beta, I need to make:

Bullets (collision checking, damage, etc)
Enemies
The Game Mode TDM
Modeling the M4A1 and the Deagle
Making a (small) menu

Feedback is welcome! ;)

- Ivar
Well, long time no see, so time to reveal something which is almost done.

I've made the top view map (2D) first, then modeled in 3DS Max :)
I'll be texturing this with MilkShape.

(Thing to notice: The blackish part is the roof with some opacity)

(Click for bigger img)
]
Click for a side view
Click here for an other side view

Might add some more details here and there, would be nice if you give me feedback :)

- Evayr

PS: Quick to-do list: Texturing map, Bots, Menu

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