GL_POLYGON_SMOOTH and wglUseFontOutlines
I was hoping perhaps I could get anti-aliased text with wglUseFontOutlines by enabling GL_POLYGON_SMOOTH. Unfortunately this seems to have no effect on the rendered text.
Any idea why? I would have thought wglUseFontOutlines would just be creating geometry from the glyph curves and so would be affected by this flag.
Anyone have experience with this?
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