"Maximum pre-rendered frames" in NVIDIA control panel

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2 comments, last by Prune 14 years, 2 months ago
How does this work? My guess would be it makes SwapBuffers block on the Nth frame, else just flush (assuming vsync is on).
"But who prays for Satan? Who, in eighteen centuries, has had the common humanity to pray for the one sinner that needed it most?" --Mark Twain

~~~~~~~~~~~~~~~Looking for a high-performance, easy to use, and lightweight math library? http://www.cmldev.net/ (note: I'm not associated with that project; just a user)
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Anyone?
"But who prays for Satan? Who, in eighteen centuries, has had the common humanity to pray for the one sinner that needed it most?" --Mark Twain

~~~~~~~~~~~~~~~Looking for a high-performance, easy to use, and lightweight math library? http://www.cmldev.net/ (note: I'm not associated with that project; just a user)
Yeah, it just sets the length of the swap chain.
I assume just the command queue is buffered, not actual rendered frames (as double- and triple-buffering sets that option).
"But who prays for Satan? Who, in eighteen centuries, has had the common humanity to pray for the one sinner that needed it most?" --Mark Twain

~~~~~~~~~~~~~~~Looking for a high-performance, easy to use, and lightweight math library? http://www.cmldev.net/ (note: I'm not associated with that project; just a user)

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