Is it possible to do it all?

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4 comments, last by Orymus 14 years, 2 months ago
Hello everybody, over the past year and a half Ive been working towards making my first game, im taking lessons on modeling, texturing, animating, programming, etc. *Basically everything BESIDES concept art* Later this year im starting in on sound engineering and all of that good stuff, and as I look for college classes I cant seem to find one that offers all that im trying to learn. So my first question is Does anyone know a good college *such as fullsail* that offers a class that does all that im trying to do. or would I have to take multiple courses My second question being this: Are my goals actually possible? I DO wanna do it all lol It seems very hard for me just to pick one single subject. So is it possible to do all that im trying to do? and be succesful at it? Thanks! Amyrildora.
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Quote:Original post by Amyrildora
Are my goals actually possible? I DO wanna do it all lol It seems very hard for me just to pick one single subject. So is it possible to do all that im trying to do? and be succesful at it?
"Whoever aspires to great things must be able to limit himself" -- Goethe

In less philosophical terms, it is good to have at least a cursory knowledge of all the disciplines involved in game development, but to succeed you will need to pick one area as your primary focus.

That said, by the sounds of it you are young, and there is no need to make that determination just yet. Go to college, take a few courses in many different subject areas, and see what feels right...

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

Quote:Original post by Amyrildora
So is it possible to do all that im trying to do? and be succesful at it?

If you want to be an indie developer then there is a greater opportunity to do it all. If you want to work at a mainstream development studios then not so much. They require people who specialise in a particular field.
Dan Marchant - Business Development Consultant
www.obscure.co.uk

"Jack of all trades, master of none"

Swiftcoder is absolutely right. It's great to dabble in it all, but to really excel you need to narrow things down.

Being able to work in a team is another important skill to learn. If you play off each other's strengths you'll have a more solid product in the end.
-)------ Ed
Quote:Original post by SigmaX

"Jack of all trades, master of none"

Swiftcoder is absolutely right. It's great to dabble in it all, but to really excel you need to narrow things down.

Being able to work in a team is another important skill to learn. If you play off each other's strengths you'll have a more solid product in the end.


I think an important question is why would you want to do it all? It is important to know a little bit about everything, but the amount of polish that goes into each part would be a monumental task for one person in most commercial applications.

I've talked to people that wanted this out of a game career, but really what it came down to is that they wanted to do a little bit of everything, then let someone fix all the bugs and issues and things they didn't understand for the final version. I think it comes from a lack of understanding about the amount of work that's really needed to get a professional level end product.

It's great if you think you can legitimately finish a game on your own, it will be a lot of work, and people will probably appreciate the effort. It just needs to be understood that nobody wants to be the guy that fixes all the bugs of the guy that thinks he can do it all so don't bank on finding them, and nobody wants to play a buggy game.

Unless I am misunderstanding your goals.
Quote:Original post by Obscure
Quote:Original post by Amyrildora
So is it possible to do all that im trying to do? and be succesful at it?

If you want to be an indie developer then there is a greater opportunity to do it all. If you want to work at a mainstream development studios then not so much. They require people who specialise in a particular field.


I was under that impression, and for the most part, this statement is true.
However, there are a select few places in the industry for people with many facets to their art.
I've seen a select few artists do level design, programming and FX for example. Or people with less game-related knowledge taking on different tasks, including management...

The job of producer, for example, would normally require some kind of knowledge in many fields, without actually having to master them. The basic idea is that you know how to manage these people, understand their logics, deadlines, how a problem can prove a challenge for them, but you do none of the things you have studied... Then again, I've seen producers without that experience too, I suppose having so many strings to your bow is only better on a personal and professionnal level. There is no job per se for this, but you may excel in many jobs by knowing more.

Then again, yes, for now, learn a lot... and then, you'll figure one you'll be better with.
The fact you were there before they invented the wheel doesn't make you any better than the wheel nor does it entitle you to claim property over the wheel. Being there at the right time just isn't enough, you need to take part into it.

I have a blog!

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