Starcraft II's beta reports have displayed a high level of "map relevance" lately... choke points, resource placements (proximity of allies in multiplayer) ramp accesses, etc, as well as new inclusions of: sight blocker, sight revealers, etc.
This is interesting stuff to mess around with really.
RTS (features and story)
e-sport is a new trend in multiplayer RTS, but I believe sunandshadow was referring to mostly single player here. So it is player vs AI interaction. I doubt commenting on such a match would be as fun :S
It is still cool to see such replays with interactive commentaries, which tells you the "why" behind pro and noob moves.
It is still cool to see such replays with interactive commentaries, which tells you the "why" behind pro and noob moves.
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