[C++] Parent to derived method

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9 comments, last by zyrolasting 14 years, 1 month ago
@ Antheus

I have something like that. To make batching easier to implement, I group entities into subsets and have OnEventStart/End() methods surrounding the group. This makes D3D Begin()/End() pairs flow nicely with groups of entities. However, it still leaves the entity hierarchies as described. I certainly will try to do what you are suggesting in another form. I think I can see one way to take advantage of it.

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