frogger copy

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12 comments, last by Tom Sloper 13 years, 12 months ago
Lets hear that argument play out in a court of law," I never saw that painting before, honest". Yeah right!!

Quote:

>Your intention when you started making you game was to make a copy of Frogger. That is very different from making a game which turns out to be similar to an existing game you didn't see.


well not exactly. the game is not a direct copy of frogger. IT has different gameplay and graphics. I could make some changes no problem.

Quote:
Ultimately, if you make something that looks and plays like someone else's game they may choose to sue you. If they do it will be up to the court to decide if your game is a copy.


Well you havent read into this issue enough. Check my previous post for a start. There is a LOT of grey area here . Probably have read enough on this topic myself to know that people dont know! You cant simply sue somebody because you think someone pinched your idea. Ideas are not copyright. There is the extreme situation where you can make a direct copy and sell it but this is not what we are talking about.


Anyway enough said as further research is needed by all concerned IMHO.

2. How does Fair Use fit with Copyright Law?
Copyright law embodies a bargain: Congress gave copyright holders a set of six exclusive rights for a limited time period, and gave to the public all remaining rights in creative works. The goals of the bargain are to give copyright holders an economic incentive to create works that ultimately benefit society as a whole, and by doing so, to promote the progress of science and learning in society. Congress never intended Copyright law to give copyright holders complete control of their works. The bargain also ensures that created works move into "the public domain" and are available for unlimited use by the public when the time period finishes. In addition, as part of the public's side of this bargain, U.S. Copyright law recognizes the doctrine of "fair use" as a limitation on copyright holders' exclusive right of reproduction of their works during the initial protected time period.

The public's right to make fair use of copyrighted works is a long-established and integral part of US copyright law. Courts have used fair use as the means of balancing the competing principles underlying copyright law since 1841. Fair use also reconciles a tension that would otherwise exist between copyright law and the First Amendment's guarantee of freedom of expression. The Supreme Court has described fair use as "the guarantee of breathing space for new expression within the confines of Copyright law".

3. How Do You Know If It's Fair Use?
There are no clear-cut rules for deciding what's fair use and there are no "automatic" classes of fair uses. Fair use is decided by a judge, on a case by case basis, after balancing the four factors listed in section 107 of the Copyright statute. The factors to be considered include:

The purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes -- Courts are more likely to find fair use where the use is for noncommercial purposes.
The nature of the copyrighted work -- A particular use is more likely to be fair where the copied work is factual rather than creative.
The amount and substantiality of the portion used in relation to the copyrighted work as a whole -- A court will balance this factor toward a finding of fair use where the amount taken is small or insignificant in proportion to the overall work.
The effect of the use upon the potential market for or value of the copyrighted work -- If the court finds the newly created work is not a substitute product for the copyrighted work, it will be more likely to weigh this factor in favor of fair use.
4. What's been recognized as fair use?
Courts have previously found that a use was fair where the use of the copyrighted work was socially beneficial. In particular, U.S. courts have recognized the following fair uses: criticism, comment, news reporting, teaching, scholarship, research and parodies.

In addition, in 1984 the Supreme Court held that time-shifting (for example, private, non-commercial home taping of television programs with a VCR to permit later viewing) is fair use. (Sony Corporation of America v. Universal City Studios, 464 U.S. 417 (1984, S.C.)


[Edited by - jagguy2 on April 30, 2010 5:40:26 AM]
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Hello,

would it even be a given, that US law applies to this case? I mean the game is released on the internet. So technically it could violate laws around the world couldn't it?

--GWDev
Quote:Original post by GWDev
would it even be a given, that US law applies to this case? I mean the game is released on the internet. So technically it could violate laws around the world couldn't it?
Good point, legal action could well take place in a Japanese court (etc), not necessarily an American one.
Quote:Original post by jagguy2
I made a copy of frogger

the game is not a direct copy of frogger. IT has different gameplay and graphics.

What can I do to avoid any copyright issues.

How can I make a game where I dodge objects that isnt like frogger?

Well you havent read into this issue enough. Check my previous post

further research is needed by all concerned IMHO.

You asked a question. You got our non-lawyer answers based on the question you asked. Now you're arguing against the answers, denying what you said in the original post, and telling those who answered you that they're all ignorant of the law. It's a lot of fun helping you!

Seems to be a trend lately -- guys ask for advice, then rant and rave against the answers. This is just annoying to everyone, and I'm closing the thread. Another mod can re-open it if I'm wrong.

jagguy, our advice is that you get a lawyer so you can pay him to argue against his reliable legal lawyerly advice.

-- Tom Sloper -- sloperama.com

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