Hi,
I'm making a 2D Mario like game and I want to use the Bullet-library for the physics. Bullet runs fine so far, but I have trouble with converting the quaternion rotation into degrees (Which Direct2D wants). Since it is 2D, I only need one axis (I think it's the Z-Component of the quaternion-vector). Here is what I tried, but it gives only half-correct results, so I think I do it wrong. [smile]
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