How do you move the far plane?

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1 comment, last by Viscous-Flow 22 years, 7 months ago
How can I move the far plane so that my 3d-drawings will have a lower z-value? Is it that frustrum() or something else, I will do some looking through some books too. Any help would be greatly appreciated.
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Look into glFrustum(...). The last parameter is the distance of the far plane from the view point.
Most likely you already have a call to gluPerspective() or glFrustrum(). Just modify that.

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