Oh.. that's sad.
Btw, on ati-radeon laptop, i do see ms capable visuals. I tried using the buffer sizes mentioned in the glxinfo listing with multisampling,
but still i see no AA going on.
Also, SDL_GetAttribute returns 4 and 1 for samples and buffers respectively.
What's happening?
Are you sure? Take two identical screenshots with and without AA and compare them. If SDL reports MS buffers are present, it should work (with glEnable(GL_MULTISAMPLE)). Try drawing some simple lines, or a triangle with severly extruded angle, it's easier to compare this way.
P.S : i am still not able to convince myself that there i have no anti-aliasing solution available.
Isn't there some some crude method to fall back to?, a software implementation perhaps? Something...
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Well, older techniques include antialiasing using accumulation buffer. The idea is to render a frame several times into accumulation buffer introducing some jitter for projection transformation (so that resulting frame is shifted by very small amounts in different directions). Google for that, there's plenty of info out there. But keep in mind that this method comes with significant overhead. It's for you to decide if the goal worth the hassle