Original Post
I've been using this article as a starting point for 1d Perlin Noise in my terrain generation algorithm, but the author seems to have skipped parts of the explanation. In his example he assigns a float value from 0 to 1 for every point on the X axis. What I'm not understanding is if I need to assign a value for the points between the X axis points. If 0 on the X axis is given a value of 0.3 and 1 on the X axis is given a value of 0.9, don't I have to have points between the 0 and 1 on the X axis for it to be smoothed? How would I go about doing that in relation to his example code at the bottom?