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Back to Graphics and GPU Programming
how many textures can be stored in a texture buffer?
Graphics and GPU Programming
Programming
Started by
BlessmanTsanga
October 23, 2011 04:44 PM
0
comments, last by
MJP
12 years, 6 months ago
BlessmanTsanga
110
Author
October 23, 2011 04:44 PM
hi
In DirectX 10 how many textures can be stored in the buffer? Is it dependent on hardware?
And what size of textures can be accommodated? (both per texture (is it
512 x 512px
like Open GL?) and in the overall buffer)
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MJP
20,295
October 23, 2011 08:32 PM
I'm not sure what you mean by "texture buffer". Are you talking about texture arrays? If you are, the limit is 128.
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