how many textures can be stored in a texture buffer?

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0 comments, last by MJP 12 years, 6 months ago
hi

In DirectX 10 how many textures can be stored in the buffer? Is it dependent on hardware?

And what size of textures can be accommodated? (both per texture (is it 512 x 512px like Open GL?) and in the overall buffer)
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I'm not sure what you mean by "texture buffer". Are you talking about texture arrays? If you are, the limit is 128.

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