Using multiple constant buffer

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9 comments, last by caballero 12 years, 2 months ago
Thanks for info!

Additionally some further gamedev redirections:
how to find the constant buffer slots via shader reflection
http://www.gamedev.net/topic/607104-d3d11shaderreflection-and-constant-buffer-slot/

some thoughts about UpdateSubResource vs Map/Unmap
http://www.gamedev.net/topic/616350-dx11-fastest-way-to-update-a-constant-buffer-per-draw-call/

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