Making a video of your DirectX app

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5 comments, last by turch 12 years, 1 month ago
Hi everybody!
I'm looking for a good program that can makes high quality videos of mi DirectX game. So far, I've tried some programs like snagit or camplayer (an open source version of camtasia), but these programs aren't aimed at recording DirectX apps and resulting videos look pixelated and with a poor framerate.
Can you please recommend me a program?
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Fraps
Or, you could save out the backbuffer of your app every frame, and then use something like VirtualDub to make a video from the frames. That should mean you can have a video that records at 60 FPS (Or whatever your game usually runs at). But you'll want to pre-record the input and timing values since it'll be slow to record.

The way AAA games usually do it is with some expensive video capture cards which do the recording in hardware so as not to lag the application.

The way AAA games usually do it is with some expensive video capture cards which do the recording in hardware so as not to lag the application.


I feared this unsure.png .
I'm going to give fraps a ty as Dunge suggested.
Thanks
My 3D graphic engine: http://graphicprogramming.wordpress.com/rebirthengine/
My blog: http://graphicprogramming.wordpress.com/
Fraps only records the frames and strings them together in an avi, so you would still need to encode the video afterwards. You can expect something like 4gb of raw avi for 2 minutes of video at 1680x1050.
Fraps does not record raw frames, it installs a custom compression codec. It's much smaller than uncompressed frames, albeit lossy. However, the only way to get the Fraps codec is to install Fraps, which tends to be a nasty surprise for people. I typically transcode to h.264 which produces a smaller file that works pretty much anywhere.
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Fraps does not record raw frames, it installs a custom compression codec.[/quote]

Really? Last time I used it (about 3 years ago) the output was just a stream of raw bitmaps.

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