Game Engine *D Design

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10 comments, last by swiftcoder 12 years, 1 month ago


The other problem is that it wouldn't be just rendering, Windows, sound and input are all using different APIs. Right now for Window creation I am using Win32/SFML, do you think I should just use SDL?

SFML should handle pretty much all of that for you.

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Yea but it seems like it would be cheating to not use Win32 to handle DirectX. It wouldn't seem as natural I guess.

I think that's it. I finally understand it and I did get it working. So, thank you for your help.
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I don't see it as cheating :) I'm happily using SDL at least with D3D9. Means the windowing/input/sound/etc is all nice and simple, and works also with OpenGL, and on other platforms.

http://erebusrpg.sourceforge.net/ - Erebus, Open Source RPG for Windows/Linux/Android
http://conquests.sourceforge.net/ - Conquests, Open Source Civ-like Game for Windows/Linux


Yea but it seems like it would be cheating to not use Win32 to handle DirectX. It wouldn't seem as natural I guess.

There are infinitely many ways to do something, and some are easier/quicker/less effort than others.

The guy who makes extra work for himself so as 'not to cheat', is at best seriously misguided.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

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