The other problem is that it wouldn't be just rendering, Windows, sound and input are all using different APIs. Right now for Window creation I am using Win32/SFML, do you think I should just use SDL?
SFML should handle pretty much all of that for you.
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Yea but it seems like it would be cheating to not use Win32 to handle DirectX. It wouldn't seem as natural I guess.
I think that's it. I finally understand it and I did get it working. So, thank you for your help.
Game Engine *D Design
I don't see it as cheating I'm happily using SDL at least with D3D9. Means the windowing/input/sound/etc is all nice and simple, and works also with OpenGL, and on other platforms.
Yea but it seems like it would be cheating to not use Win32 to handle DirectX. It wouldn't seem as natural I guess.
There are infinitely many ways to do something, and some are easier/quicker/less effort than others.
The guy who makes extra work for himself so as 'not to cheat', is at best seriously misguided.
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