All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
28
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Math and Physics
Links to Pseudo-random Theory?
Math and Physics
Programming
Started by
KorangarDev
April 24, 2012 12:10 AM
49
comments, last by
taby
11 years, 11 months ago
Prev
2
3
4
5
6
(current)
taby
1,505
May 30, 2012 02:49 AM
Indeed (that was useful)! Thanks for that, because that was a great read.
Cancel
Save
Prev
2
3
4
5
6
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
Ideas for a new genre (anonimous)
Game Design and Theory
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
General Collision Detection for Games Using Ellipsoids
General and Gameplay Programming
Algorithmic Forays Part 1
General and Gameplay Programming
GameDev.net Posting Guidelines
Archive
Targeting - A variation of dead reckoning
Networking and Multiplayer
How We Optimised Our Scripts in Unity
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top