Turns out I only fixed the code for "power of 2"-textures.
My graphics card does support GL_ARB_texture_non_power_of_two, and in my other project it worked absolutely fine.
glTexImage2D does nothing
Turns out I only fixed the code for "power of 2"-textures.
My graphics card does support GL_ARB_texture_non_power_of_two, and in my other project it worked absolutely fine.
Are you sure glGetError doesn't detect any problems?
Also, what is your GL version?
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