[quote name='Chris941' timestamp='1340450837' post='4951977']
What exactly will I have to use with Unity? So I can use monodevelop but what about middleware? Or 3ds max/ maya will I need any of those, or whatever would be helpful for Unity? And how does one upload art for a game in unity?
Any 3d modeller that can export to .FBX, .dae, .3DS, .dxf or .obj works, on the Unity website the following are listed as supported:
Maya, Cinema 4D, 3ds Max, Cheetah3D, Modo, Lightwave, Blender. (Allthough other tools will work aswell), FBX is probably the best format to export/import as since it includes everything, (some of the other formats can only store static or keyframe animated meshes for example)
for texture creation you can use tools like gimp, paint.net, photoshop, paintshop pro, ms paint, etc. (Any tool that can create/modify 2 dimensional images works here)
for sound/music anything goes aswell, Audacity is fairly popular(for sound effects atleast) but the built in sound recorder in windows work aswell
(Supported formats are ogg, mpeg(1/2/3) wav, aiff, mod, it, s3m, xm) (for good music apps you'd have to ask a composer, allthough something like fasttracker might work for you (its fairly easy to use)
You cannot add any middleware to Unity Free (you need the pro version to do that), most of what you need should be included allready though.
To add art assets to your game you just have to click the assets menu and select import assets.
Oh, and Unity 4 will be released soon (i just got my pre-order discount offer from them)(it adds quite alot of nice things)
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Thank you for the info Simon! i will remember that!
Now, one big question as i start out, i need the proper mindset. And that question of how to create this always comes to mind, and i start thinking of things that could happen hours into the game or towards the ending. So my question is, what is the proper mindset? what should you do first when creating a game? what about cinematics? menus? scenes act as levels right? so should i start with terrain, skybox, creating buildings? When AAA-like game developers start a project, what is the first thing to do? do they start drawing up levels and such? or storyboards or what? If i can understand what i should start out with, i can actually begin. Right now i'm looking over the scripting tutorial on Unity, will have to print that out.