CSM (based on nvidia's paper) swimming

Started by
9 comments, last by csisy 11 years, 9 months ago
I don't change the FOV. :) The only shadow flickering comes on when I move an object (the character with the camera). When I disabled the rounding the result was better for moving objects, but for static objects (of course) the flickering comes back. So for moving objects the rounding is the "bad step".
sorry for my bad english

This topic is closed to new replies.

Advertisement