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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Rebel Coder

It finally happened

10 posts in this topic

Indeed my good sir, but I did not know that and I was excited so yeah that happened [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

EDIT

Btw your game Gnoblins looks sweet :D Edited by Rebel Coder
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Congratulations -- it's a great feeling to find whatever resource or learning method works best for you and to start producing real results! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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I feel the same way [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] But i had different route:
highschool C++ (no oop)
studies:
bash scripts
C (on very advanced level, writing aplications for unix)
Assembly
back to C++ oop way
C++ and Opengl
C# forms
C# and XNA

And I stayed with the last one [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] But still i get angry with xna limitations [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
My main learning technique was... Writing code. When I got stuck I googled, looked into books, asked friends, and eventualy ask on the forums:)
Also for C# i started it with workshop at my university ;)
And the sad thing is, the least helpful source were... lecturers :\ Edited by Tasaq
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Nice work Rebel Coder. Keep it up!

Although, I must say - I think I have just had a cerebral haemorage reading the continuous text block. I managed to push through the pain barrier and get to the end though! :)
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For me I get the wow feeling when I spend a good 30 minutes trying to solve a problem and as soon as I finally fix it and you can see it work inside the program it's really awesome. Although, as soon as the problem is fixed I forgot what I was doing before and I spend the next 5 minutes back-tracking.
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Yeah it is an awesome feeling to get something working after trying to figure it out for a while :D although the same thing happens to me lol then I have to backtrack because I forgot where I left off on another problem.
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Wow man!! This is deep! I have the exact feeling when I create a final product for a song I'm writing for a game! It's this passion that will drive you to succeed! And because of that I agree that you will make it!
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