What is your preferred 3d format?

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18 comments, last by Daaark 11 years, 8 months ago
I find that many bodies in the world claim that their format was a standard.
I am confused. I am looking for a good format. Microsoft's simply proprietary,
On the aspect of Exporters, I find collada a good choice. But their format is deemed to be intermediate. I want to know what is the general workflow of 3d modelling? Yes, I need to do it myself. Of course, the x format was obsolete, .x3d is pretty new. What else?
Thanks
Jack
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None.

No 3D format has ever been a standard, and none ever will be (for a long time at least). 3D data is very versatile, and there is lots of differences in what information each format was designed to store, and HOW it needs to be stored.

So the best format, is to open up the scripting portion of your DCC, and write out a file that stores what you need, how you need it. :)
Either you use a standard intermediate format, such as COLLADA, and compile it into your own game-ready format yourself:
[DCC program]---Export---> Intermediate format ---Compile---> Game-ready format --->[Game]

Or you write your own exporters:
[DCC program]---Custom Export---> Game-ready format --->[Game]
May I know what a dcc program is? Cannot find it on the net
Sorry, it's an acronym for "direct content creation" or "digital content creation" -- it means your content tools, like 3D modelling tools, Photoshop, etc...
Okay, another stupid question. I have gone to collada web site, I can't seem to find its download hyperlink.
I just found its source code. Do I have to compile it myself?
Thanks
Jack
What code did you download? I didn't think that there was an official "source code" for collada...

There are a few different API's that you can use to import/parse collada files, such as:
http://assimp.sourceforge.net/
http://collada.org/mediawiki/index.php/FCollada
http://collada.org/mediawiki/index.php/COLLADA_DOM

Or if you want to parse it manually, you can follow the official specification of the format:
http://www.khronos.org/files/collada_spec_1_5.pdf
here

https://github.com/KhronosGroup/OpenCOLLADA


You have to logon to the server

Also, what about exporting from 3ds max? Do I use one of the plug-ins you mentioned?
Thanks
Jack
here
https://github.com/KhronosGroup/OpenCOLLADA
You have to logon to the server.
Also, what about exporting from 3ds max? Do I use one of the plug-ins you mentioned?

As well, why do I need the source code (followed the links you mentioned) once you have the pre-built files such as dle etc?
Thanks Jack
If you have max, you can just go ahead and write out your own file with the scripting language. Then you won't have to go through the pain of 2 conversions!

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