Articles on 2d collision detection and resolution

Started by
-1 comments, last by VittorioRomeo 11 years, 8 months ago
Hello gamedev!

I just started a new blog where I can share my experiences as a novice game developer.

My first article is about the creation of a physics engine, how my initial project failed, how the engine worked, and how I managed to salvage it and create something useful.

I wrote this article for every starting game developer out there - it deals with technical problems in collision detection, and design problems such as "reinventing the wheel".

It is divided in two parts: the first one deals more with my experience and with the problems a game developer faces in designing a physics engine, the second one (the most useful) explains how my collision detection and resolution works, along with videos, diagrams, .gifs from my project and source code analysis.

http://veegamedev.wordpress.com/2012/08/14/getting-2d-collisions-right-part-one/
http://veegamedev.wordpress.com/2012/08/14/getting-2d-collisions-right-part-two/

Hope you find it interesting and useful, considering many questions nowadays are about collision detection.
Check it out!: D

This topic is closed to new replies.

Advertisement