Is XNA dying and MS forcing to C++?

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123 comments, last by viper110110 11 years, 6 months ago

what about those whose focus is XBLIG?

That's pretty self-explanatory, no? XBLIG is on XBox Live. Since the platform and OS isn't changing, XNA is still perfectly viable (and your only option anyway, I believe)

Hazard Pay :: FPS/RTS in SharpDX (gathering dust, retained for... historical purposes)
DeviantArt :: Because right-brain needs love too (also pretty neglected these days)

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(and your only option anyway, I believe)

It's this part that I wasn't 100% on. Thanks.
Here is my technical background info.

It's this part that I wasn't 100% on. Thanks.


For professionals there is the XDK (XBox Development Kit). But the license costs $$$ and Microsoft is selective in who is able to obtain it. If you had a good enough game concept, some money and know what you're doing it could be an option.
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some money

Talking a lot of money, not $10000 or something (a large enough amount on its own), multiply that by 10, maybe even 50 or even more....
If you switch to c++, look up some libraries such as Irrlicht ( my fav ), ogre3d, and allegro. These do in c++ what xna does for c#.

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// C++ Video tutorials

http://www.youtube.com/watch?v=Wo60USYV9Ik

// Easy to learn 2D Game Library c++

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SFML2.2 Tutorials http://www.sfml-dev.org/tutorials/2.2/

// Excellent 2d physics library Box2D

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// SFML 2 book

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It's a shame to hear this about XNA (mostly a c#/xna person here), but thanks everyone for the great info on alternatives.
I tried SharpDX the last couple days and have to say that it fells nice, but the lack of documentation is a bit of a problem.
But with the samples and the tutorials wich are there you can make a 2D game without big problems.

I´m Staying at SharpDX wink.png

Thanks for your help

I´m Staying at SharpDX wink.png

Wise decision ... :)

[quote name='ATC' timestamp='1348598250' post='4983671']
some money

Talking a lot of money, not $10000 or something (a large enough amount on its own), multiply that by 10, maybe even 50 or even more....
[/quote]
This license however also comes with a full version of VS2010 Professional per devkit so for a company you actually save a bit as a license for VS isn't cheap either.

Worked on titles: CMR:DiRT2, DiRT 3, DiRT: Showdown, GRID 2, theHunter, theHunter: Primal, Mad Max, Watch Dogs: Legion

I finally got some time to try SharpDX and have a small core wich can render a triangle. I also read the rastertek DX11 tutorials. It's low api and my concerns are that I am more programming an engine than a game. I will try a pong next, but I feel like I spend 80% to graphic initialization and handling then the actual game

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