How to avoid singleton

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9 comments, last by Khatharr 11 years, 5 months ago
If you're okay with pre-loading all the resources associated with all the skills then why not just store them as resources with some kind of reference table and then create a skill class that manages any and all skills by referencing the table?

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Now that I'm thinking about it, what are you actually talking about? Can you post or explain one of these classes? Are these classes that describe the skill's attributes or level, or are these classes that execute the skill?
void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

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