Hi,
Finally I have finished the beta version of my personal project, Procedural Texture Creator. With this application the user can create procedural textures using a friendly user interface based on a graph process definition.
You can download the msi windows installer in my website: http://cgstarad.com/...late.php?PROJ=4
You can also check the online documentation in this url: http://cgstarad.com/PTCHelp/Help.html
The application comes with some samples that you can modify to see how the application works.
The application is a beta version so maybe there are some bugs. If you have some problem or you have ideas to incorporate in future version let me know through the support email address.
Thanks,
Pedro,
Click here to view the iotd
Procedural Texture Creator
Thanks! ;)
I use my own code, using QPainter to draw the graph.
After coding it, I saw that maybe using the class QGraphicsScene I would have done it more faster.
I use my own code, using QPainter to draw the graph.
After coding it, I saw that maybe using the class QGraphicsScene I would have done it more faster.
Sounds very interesting!
I was recently thinking about a random, procedural world generator, and I thought "it would be pretty cool if you could have a unique texture for wood, stone, etc. in each world". What a coincidence!
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