Original Post
I have an idea for a 2D game engine for platformers and other types of games. However, instead of using tiles that are stuck to a grid system, I want the levels to be composed of objects of varying size, position, rotation and shape. If a tile map is wanted, simply place the objects on a grid.
I've seen this before, but I am at a loss as to what it is or should be called. It isn't a tile map and I have no clue how to word it. I'd like to get started coding, but I need to name the base classes something and again, I'm at a loss. Tile isn't correct. Object has too many meanings. Entity can describe literally anything.
I'm hoping some creative people can come up with something.
I've seen this before, but I am at a loss as to what it is or should be called. It isn't a tile map and I have no clue how to word it. I'd like to get started coding, but I need to name the base classes something and again, I'm at a loss. Tile isn't correct. Object has too many meanings. Entity can describe literally anything.
I'm hoping some creative people can come up with something.