Creating texture pattern

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2 comments, last by Yura 11 years, 3 months ago

How can I create a grayscale texture pattern, using data on some points of surface?

[attachment=13295:Capture123228_bw.png]

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What exactly are you trying to accomplish?

Are you reading the grayscale values from a 1D/2D texture or do you have per-vertex values/tangents that you want to render with a banding/clamped look?

This sounds like the same as your other post: http://www.gamedev.net/topic/637282-textures/

What exactly are you trying to accomplish?

Are you reading the grayscale values from a 1D/2D texture or do you have per-vertex values/tangents that you want to render with a banding/clamped look?

I want to build texture pattern (as in picture) using data on points.

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