i want to read in a perlin noise map or height map , but in the c++ side of directx
and use the information in the map , to initilise particles,
so i would read in map
width , height
for ( int width = 0 ; i < maxWidth ; i++)
{
for ( int height= 0 ; j < maxhieght ; j++)
{
if ( texture[j].alphaAmount >0.5)
CreateParticle(i,j);
}
}
this is what i want to do , but cant see any code that will allow me , to do this
what i need to know is how to read the texture in and the correct mannor