OpenGL questions

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11 comments, last by Shawn619 11 years ago

Ah, I understand now. I was thinking there was a 1:1 mapping of all vertices from the vertex to fragment shader, but I didn't account for those vertices lost as a result of failing those tests. Thanks!

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A vertex is never lost in the depth or stencil test; only fragments. It doesn't make sense to depth or stencil test a vertex.

Oh ok, thanks!

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