Unity Network.Destoy problem.
Thanks but I've already switched to Lidgren, I think other clients could still be destroyed if a malicious player just looped through networviewIDs and called destroy on them.
It does appear to be a significant flaw in Unity's networking model, to be honest.
http://answers.unity3d.com/questions/227723/prevent-players-from-using-networkdestroy.html
http://forum.unity3d.com/threads/138412-Clients-can-call-Network-Destroy
Switching to an external solution is probably the best bet.
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