So now just looking for a thin wrapper around it, NOT an engine, something like a directX for actual C++ and not com/C.
Anyone could recommand such a thing? Something very thin where i could still refer to DX documentation, but just use it in a more "modern C++" way, C++11 is fine (within visual studio 2013's limitations)
Take a look at "A Modern C++ Library for DirectX Programming" by Kenny Kerr:
http://msdn.microsoft.com/en-us/magazine/dn201741.aspx
Seems to be exactly what you're describing:
I didn’t want to produce yet another heavy wrapper around DirectX. Instead, I decided to leverage C++11 to produce a simpler API for DirectX without imposing any space and time overheard to the core DirectX API.
If you'd like to have something on a yet higher level, check out SFML (Simple and Fast Multimedia Library):