Heart2Heart - reimagining the 29-year-old classic game

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1 comment, last by closefm 10 years, 5 months ago

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Hello, my name is Anton Drebot and I have a small indie team making a game for a while.
It’s a very simple game. Collecting stars, overcoming obstacles, hurrying up to the exit - everything is pretty usual, except one thing. There are two heroes and they are inseparably connected. Wherever the former goes, the latter copies everything like a reflection in a mirror. And this turns the game from an arcade into a puzzle.
Every level is a problem to solve. Heroes must arrive to their heart pieces simultaneously; the pieces are scattered on both sides of their bewitched world. The spell will be broken and the heroes will be together! But not for a long time - until the next level.
The idea of the mirror movement is not something new. Binary Land was established in far 1984 where two penguins ran in a labyrinth looking for love. One gameplay detail was etched in my memory for years. Characters had to meet each other accurately in the middle of the level. To complete the task you needed to displace heroes relative to each other with the help of the walls of the labyrinth. And that was a perfect idea for a puzzle.
However the game was focused on arcade elements of gameplay instead of a puzzle. Spiders wanted to eat you, the bird changed characters’ place out of season, time limit – all this required skills but not logic.
And I got an idea why not to make a game with mirror mechanics, where you need to solve exactly a puzzle to achieve the goal. No time limits or monsters threatening heroes. And of course to use all the benefits of the touch interface – no buttons painted all over the screen to control characters.
As a result project Heart2Heart appeared. Such name was inspired by the moment when heroes find their hearts simultaneously. The pieces reunite and so Heart-to-Heart appears.

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That's how controls work. You touch the cell you need. The character goes to the cell if the movement is available (the cell colors with green). Mirror movement will be applied to the second character.

If it's not available - the cell colors with red and the characters stand still.
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Characters will not move until you release the finger.
The level with three touches:

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Some more screenshots:
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Heart2Heart Website | Twitter
If you like the game please like it on Facebook ^.^

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There are several worlds in H2H. Each world has it's own set of puzzles with unique set of logic elements. Moving platform is one of such elements for the first world Yellow Stone.
One former's step from cell to cell equals the whole latter's ride by the moving platform. And it doesn't matter how far the trip is.
So here is in the example we can see that the 5-cell distance from left to right for the princess equals only two cells for the prince.
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Simple level example:
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Some running animations close-ups
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