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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Bigfatmeany

Where do I go next?

9 posts in this topic

After reading Beginning C++ through game programming, by Michael Dawson, and then taking a summer workshop for intro into 2D game design, and jumping into, and out of SDL in a couple weeks,after a few months(i.e last week), I decided to pick up Beginning game programming by, Jonathan Harbour. Im wondering where I should take my learning next. What should I advance to after I finish this book?

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Make something! A beginners' book is a good way to get you off the ground, but now you'll learn much more by doing. If you need ideas for projects, tell us what you have already made and what kinds of things you are interested in.

well, http://www.gamedev.net/page/resources/_/technical/game-programming/your-first-step-to-game-development-starts-here-r2976, I know for a fact that I can complete this in SDL, however I am unsure about doing stuff in other languages. I mean, games have always been there for me, and they have helped me through some tuff times, so I really want to pay back to the community what I got out of it. And i have no desire for anything 3D, that's just not what Im into, other than that I havn't really expressed myself to far out off the books.

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Listen to Alvaro, I fell into buying books thinking I would learn. I now have a four shelf bookshelf loaded with programming books. If you are not sure about libraries, I'd recommend getting SDL Game Development and/or SFML Game Development as they will teach you the libraries and have you make a few games in the process. After that just start trying to experiment with ideas and keep going. 

Maybe my veiw on SDL, and SFML (Which i've thought about learning, just never have) may be off, how common are these used in the field, Is there any specific, more known projects that have used SDL/SFML? I just feel kinda like they won't lead any where which worries me.

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SDL is often used to act as a medium between the game and the actual system the user is running, so it provides a multi platform API for most low level interactions with the system: ie, input handling (keyboard, mouse, gamepads), file io, threads, audio api, window creation, opengl context creation, etc.

 

SDL also provides 2D capabilities so the library alone is enough for start making 2D games, but the main focus is portability, so a game can work on multiple platforms.

 

That said, SDL itself can only do so much for you and the game you want to make, all there is besides low level interactions with the OS, like levels, graphics, gameplay, content, etc, is up to you.

 

As to where it is used, all current Valve games for example.

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SDL is not a language. You may not have made this mistake had you started actually coding something and gotten hands-on experience with API’s.

Sorry, I wasn't meaning to refer to it as a language, I was simply meaning that I could do it using the library, however I was trying to say that I was unsure about starting to learn and do those things in other languages, such as c#.

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Maybe my veiw on SDL, and SFML (Which i've thought about learning, just never have) may be off, how common are these used in the field, Is there any specific, more known projects that have used SDL/SFML? I just feel kinda like they won't lead any where which worries me.

SDL is well documented on games made with it.  http://en.wikipedia.org/wiki/List_of_games_using_SDL

Edited by BHXSpecter
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