I just want to give you the name
voronoi diagram.
I've only seen the case where the "influence" of a point is the euclidean distance. That is, for each point p
of an input set you get a corresponding "section" (cell) which contains all points which distance to p is not greater
than to every other point of the input set.
So it doesn't actually fit your problem but I imagine there are other forms of the vornoi diagram which solve your problem.
Or maybe you find a way to make the borders fuzzy, don't know.
You're picture reminded me of this, so just use this term to google
Note, however, that most algorithms for voronoi diagrams compute a representation of the borders of the section, like a graph, for
instance. I could imagine that's not what you need.
If you just want to draw such sections, why not draw several predefined sections on top of each other? This should even work
with picking.
You could use
metaballs to generate sections.
What are you trying to do, anyways?