I am still swaying between OpenGL and DirectX9.
First of all, the tools I need are
1) Recast/Detour
2) a free 64-bit compiler/IDE, cos I can't afford one basically
3) some mesh loading mechanisms, like assimp
So what is the best way to go?
DirectX9 or OpenGL.
I am still having a hard time compiling all the stuff I want.
So how do you guys do it?
Can I make a commercial application with Visual Studio Express?
Thanks
Jack