Hi Guys,
Just wondering, is it possible to draw to a dynamic texture from within another thread?
The reason I ask is that I am doing some intensive calculations on a dynamic texture (per frame) which is eating up my frames per second in a large way.
So, I was thining (if possible) to do the calculations in a separate thread and display the texture when the calulations are complete (hopefully bringing up FPS again).
I would love to hear your thoughts on this :)