Jump to content
  • Advertisement
Sign in to follow this  
Swartz27

Reducing shadow aliasing

This topic is 1415 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,

 

One of the biggest problems in the game I'm talking of is shadow aliasing.

 

I tried enabling jittering in the shader but it still doesn't mask the problem enough.

 

I recently came across this great GPU gems article that sounds like it would solve the problem:

 

http://http.developer.nvidia.com/GPUGems/gpugems_ch11.html

 

Specifically, the "brute-force method".

 

Here is the shadows shader for the game:

http://pastebin.com/SghPgsTq

 

The problem is I don't really understand HLSL that well yet so I was hoping someone would be willing to take the time to walk me through it.

 

I have access to the engine code in addition to that shader so if there is any information pertaining to shadowing that you need to know about the engine then let me know and I'll post it.

 

Thank you for your time.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!