1D and 3D textures useless?

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12 comments, last by lomateron 9 years, 7 months ago

any suggestions?

Compute shaders are good for this, along with UAVs and/or append-consume buffers - btw I imagine you would be able to use your 3D texture here. Not sure what feature level you are targeting though.

Justin Stenning | Blog | Book - Direct3D Rendering Cookbook (using C# and SharpDX)

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@spazzarama

 
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I second the compute shader suggestion - they are practically built for this kind of stuff.

Niko Suni

my laptop doesn't support compute shaders, directx 10

UPDATE:

just reporting back, the change was successful and now the game runs a little bit slower when balls get random, but I think the massive increase change in texture size (from 225*225*225 to 400*400*200)is related to this too

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