From http://en.wikipedia.org/wiki/OpenGL#OpenGL_NG
This is a codename given by journalists to a grounds-up redesign effort (semi-officially called "The Next Generation OpenGL Initiative"), to unify OpenGL and OpenGL ES into one common API that will not be backwards compatible with existing OpenGL versions.
"to unify OpenGL and OpenGL ES into one common API" can be important to some developers.
At the same time I guess it will make a lot of features optional which could complicate things, though hopefully there will be some sort of IsDesktop() or IsES() so we don't have to handle too many different cases.
That is very important. Even though both versions are very similar they have a big impact on the overall code architecture which stops many projects from being ported from OGL to OGL ES easily or at all.
Also I have read that they want to support multi-core finally.
However the really interesting line is "will not be backwards compatible with existing OpenGL versions".
I expect a big architecture change which will also have a big impact on existing projects and engines that want to support the new OGL version. Sadly OGL is the only good cross-platform 3D API, I would use Mantle if it would be available on mobile devices :P
Sure OpenGL ist not open for everyone but for the industry.
However it drives me mad that they are announcing it without any further information when they expect it to be ready. My local newspapers went mad with this news but missing information everywhere.
I was just asking myself if I should participate in a new 3D project even though this project might be outdated when it is finished (Of course this is always the case, but it is a difference when you actually know that it is going to be outdated. Like knowing the date of your death.) which I do not like at all, or participate in other projects and wait for a proper Mantle, DX12 or OGL Next implementation.
And I think the "speed" part is not stressed enough. We have a nearly unlimited calculation capacity on the GPU side but are unable to actually use it because of (to say it simple, like many articles on the internet:) "many API calls".