Working on Graphics Engine for Nintendo Systems. It should work on both Wii and Wii U allowing them to use Global Illumination and Shaders without much memory footprint. Considering that the Verticies array will be batched and the GPU-based Computational Arrays will be in edram for speed most of the other stuff will be in CPU cache or GPU cache because it's not very big though it could be read in from ram if need be. I haven't ironed everything out because I don't have a dev kit but I know some things about the system. For those that may have a dev kit if you see any reason this would have an issue please don't hesitate to comment. So far it compiles in java so once I get the engine sorted out I can port it to C++.
🔒 Locked
Working on Graphics engine for Nintendo Systems
Advertisement
Advertisement