Multiplayer game in Windows Store App

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4 comments, last by MiXen 9 years, 2 months ago

Hello.

I want to implement multiplayer competition in my windows store game. I wonder, what type of technique should i use? Can you advice me in that question?

Thank you for any help.

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Hi,

What Framework or engine do you use? And what kind of game is it? If you develop your game without a Framework, in C#, you can use the excellent Lidgren which has a good abstraction of the network implementation. But before talking about library, have you already tried to implement the network in a game or an app ?

hi,

if u use unity3d as u client engine u can use my open source as u server frame[write by c++].[https://github.com/ketoo/NoahGameFrame]

it has stable client code[with net module, write by c#] and it has a lot of existing functions,

such as account authorize module, switch scene module, the property manager of role, and so on.

u can embedded it into your app easily.

https://github.com/ketoo/NoahGameFrame [A fast, scalable, distributed game server framework for C++]

I don't use any specifical framework for my game. I write it in DirectX 11 and C++. I don't tried implement the network, because I don't know, how to do it, so I asking what can I use? I plan to create a client-server match. Is it a good option?

if dont use a framework to create from scratch, it will have a lot of work to do.

https://github.com/ketoo/NoahGameFrame [A fast, scalable, distributed game server framework for C++]

I know, that means a lot to do, but I wait for any suguestions, maybe toturials or whatever?

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