If I have a habit of bashing heads in, I don't want to become dumber because of it.You didn't actually refute anything Alpheus said. Sure, the larger pattern of behavior contributes more than an individual action, but the individual actions of bashing individual heads in contribute to the overall gameplay style of bashing peoples heads in. If you say that should make me better at bashing heads, sure I see the logic in that. But it doesn't sound very fun to become weaker at other abilities because of it.
I get your point, but that mechanism just tries to balance each player keeping the game challenging. I still insist that this is based on gameplay, so if you want to bash heads in and use magic and throw agile melee moves in, that is still possible. But because of the gameplay system you can't max out all your primary stats because if you did so then again everyone would do that and the players will be always the same. This mechanism tries to make each player unique, based on the skills they prefer, while keeping the overall power balanced. And after all not being an intelligent wizard type of character doesn't mean you cannot cast spells or brew potions, but if you are that type of a player, you'll have a slight boost in things like Magic regeneration time, spell range and those kind of stuff.
And the gameplay analysis isn't counting hits you throw in or the number of heads you squashed. It analyzes how you approach each battle, weather you like to run and throw stuff at them or you like to break to the middle of the battle and chop everyone's head with a huge axe, or you stay back and use your troops and cast spells on the people, so your character will be gradually build by the way you behave in the game. You won't be dumber hitting people, you'll become a wizard with some muscles, but if you haven't done magic since the first day, you'll just be a muscular hero(or maybe not).
Vagrant Story did something like that with their weapons. The more you use one weapon, the better you got at it, but then switching to another weapon (and sticking with it) gradually decreased your proficiency in everything else.
Yes something like that but in my mechanism the stats wont change on use, as I explained above.