Is WPF 3D Scene Graph or a Non-professional Toy?

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2 comments, last by jpetrie 7 years, 11 months ago

Hi

Does WPF 3D have built-in shadow casting?

Thanks

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no mention of shadows

https://msdn.microsoft.com/en-us/library/ms747437(v=vs.100).aspx#lights

https://msdn.microsoft.com/en-us/library/ms746607(v=vs.100).aspx

this is the only WPF google image with shadows:

https://www.google.com/imgres?imgurl=http%3A%2F%2Fwww.codeproject.com%2FKB%2FWPF%2Fwpfrendering%2Fscene_mlt_small.png&imgrefurl=http%3A%2F%2Fwww.codeproject.com%2FArticles%2F38016%2FWPF-D-Kerkythea-Exporter&docid=le-9iC6XbkVptM&tbnid=qILR8mB8RbhdtM%3A&w=640&h=436&bih=813&biw=1600&ved=0ahUKEwj6xeTy9MLMAhXEeSYKHU4FCu4QMwgtKBAwEA&iact=mrc&uact=8

WPF looks to be wrapper API for DX that implements a subset of Dx functionality for use in .NET business, scientific, and engineering apps. it does not look like its designed specifically for games - or with game development in mind at all for that matter..

you know you can google this stuff yourself.

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

Thanks for information. I googled it but could not find any sign of supporting shadows. I guess if it was something supported it would be first listed on msdn.

WPF is, first and foremost, designed for building application user interfaces, not games. It has some stuff intended to provide "rich" 3D or 3D-ish UX that can be leveraged to make games, but it would never be my first choice for doing so.

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