Sprites, fixed timestep and interpolation

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9 comments, last by tookie 7 years, 1 month ago

Still, given how easy it is to implement - just keep 2 positions and interpolate - there's little reason not to do it if you already have that data and a game loop ready to go

Yes, it´s all ready to go in the code I posted

Thanks, all my doubts are cleared up now

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