Creating a node based routing table for Pathfinding and fastest / best route decision making AI

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-1 comments, last by TheeLord 7 years ago

Hey guys, here is an outline of how to write a node based routing table for pathfinding in games that can allow multiple routes to a destination or require AI to decide their own best paths based on a list of valid paths to a destination. This is especially useful in games like railroad tycoon, openttd, cities in motion etc... Or in our game "Interstellar Transport Company" Where the stations function as nodes.

https://mtworlds.blog/2017/03/30/creating-a-node-based-routing-table-for-pathfinding-and-fastest-best-route-decision-making-ai-in-your-game/

Hope this helps somebody!

Mike

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