I worked for the edu-gaming company for about 3 years. It's not a new idea but damn difficult to get it done right. We went from one unsuccessful idea into another one. We couldn't get a proper business model in place to actually start making any money ( it seems so easy when you think of regular games but it's different in edu-gaming ). Lastly, despite we had the right technology in place, teachers and psychologists on board, working with schools, having people with lots of experience in the field of children entertainment we failed. The company shut down. I'm not saying not to do it, but believe me - it's harder than it looks. Here are few of my own opinions:
- In the educational software most of forget that there are also parents...
- You don't make a game for a child only, but also for a parent - you have to make both happy ( after all it's a parent paying you by making a purchase ).
- Parents are very unlikely to pay, the premium apps business model won't work here. Even in-app purchases happen less often than in regular games
- Games must have plenty of content protections ( you don't want child accidentally perform in-app purchase etc. )
- PC edu-gaming doesn't exist and seems like nobody really wants it ( we tried, too side by side with the mobiles )
- Hiding education inside the game is very difficult, you have to extract the "fun factor" out of it and still not lose the educational value
- Hard to find investors and funding, edu-gaming is an ugly sibling of regular gaming.
- Getting schools on board isn't so hard, however ( at least in the UK ) special condition must be met to work with children ( like CRB checked etc. )
- Making games both entertaining and educational is damn hard.
- We had PLENTY of money invested ( talking about millions of pounds ) and it didn't guarantee any success either.
Maybe just for fun, or if I was a teacher - as a supporting software, I could think of making such games. However, if one wants to make it into a day job and make a living of it - stay the hell away from it for your own good