(in a proxy d3d9.dll) forcing a game to use fixed pipeline instead of shader?? HELP!

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10 comments, last by turanszkij 5 years, 12 months ago

 

5 hours ago, megatenfreak said:

I see. Funny things is, the Begin method never gets called by the game. It handles every frame by a long series of DrawIndexed calls and then an End method.

Some queries are not required to call a Begin function, like with a timestamp for example, you only call the End() to record a timestamp.

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